Medical planning and imaging in Virtual Reality
With the help of VR LEARNING and their product - VMersive, you can simulate the procedure using virtual medical devices such as implants or devices supporting cardiac circulation.
Medical examinations CT, CBCT or MRI in DICOM format are automatically reconstructed in 3D, so you can view and modify them in virtual reality.
Pre-procedure planning application based on automatic 3D reconstruction.
Designing User Experience for Virtual Reality
One of the basic tasks for the ux or product design process is to create a system with a very low entry threshold so that the surgeon or academic lecturer can quickly and intuitively perform a precise step by step plan and documentation of the planned procedure.
The application is designed to reproduce each stage necessary to perform the procedure using precisely mapped 3D models of implants, methods and technologies available in the operating room during a real procedure. Each step and the entire system is co-created with doctors and surgeons from leading institutions around the world.
UX & UI
User Interface & toolkit tailored to surgeons and academic lecturers needs inside Virtual Reality.
The interface is limited to key information so as to reduce the need to navigate in 3d space. In the VR space, the user also has a limited field of view, it is important that the UI does not disturb or distract. Each UI element can be anchored to the controller / hand or as a standalone panel in 3d space.
The UI style is designed like known from mobile devices so that the experience is intuitive and the user feels comfortable.
Collaborate to prototype the best experience solution directly in VR!
An interface is the set of elements that users interact with to navigate an environment and control their experience. We used vr to meet and prototype ui inside vr aplication for better understending of experience and plan the user story for any interaction with tools and ui panels.
When you’re designing for VR, you’re designing for the capabilities of people as much as you’re designing for the capabilities of the system. So it’s essential that you understand your users and the issues that may come up while they experience VR.
It is very important for us not to tire users during vr sessions. We conducted many tests to limit the amount of information and optimize the size of the viewport. We wanted the user to be able to work in 3D space and sitting in front of the desk.
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